Post by Holyhope on Apr 12, 2008 18:21:55 GMT -5
*Run From Arcane Balls
*Heal Tanks and Melee
*GG Free T5 Shoulder's
Void Reaver
www.youtube.com/watch?v=qCcMgPPo_bk
mobs leading up to VR
The first few pulls are humanoid pulls, and of these pulls all mobs but the 'vindicator' type mobs can and should be sheeped. Have one tank for each vindicator, and these pulls are rather easy. Might want to keep vindicators away from sheeps as they tend to melee-break them. They also heal but it is for an incredibly insignificant amount and thus can be ignored. Kill them, and then kill each add one at a time, they all do special things, but aside from the occasional Whirlwinder they are nothing to worry about.
Then you have the patroling captain-esque humanoid and a couple squires. Have one tank on each squire and one on the main guy, and just dps them down one at a time. I believe they all WW for a bit of damage, nothing much though.
After those guys, you get up to Al'ar's room. There are a couple big pulls in this room that look a lot like the pulls in Botanica (Flying dragon-wrymling thingies). Pull them back into the hallway and kill them in any particular order you feel. Have all tanks pick up a couple birds, they don't hit too hard. They do however knock back, and this is why you take them into the hallway and tank them with your back to the wall. The knock backs are actually pretty fun.
From Al'ar's room you should proceed up the left ramp towards VR.
There you have bigger single pull dragonhawk guys (big versions of the guys you just killed). The only 'special' things these guys do is they charge the furthest person from them in a certain range. I don't know the exact range, but just have an off-tank stand furthest away, but not too far away. They seem to one or two shot low-hp clothies, but aren't hard at all and thus a few losses don't really matter. The OT should be able to get the feel for it after the first one.
Once you go into the left doorway from Al'ar's room you find robots.
The first kind of robot will do this thing called undercharge (or something like that) and knock people back, so have the tank stand against a wall and just dps them down. I think they hit pretty hard, but not entirely sure. ((This kind of Robot is generally a single pull))
The next kind of robot pull has two robots that hit similarly to the previous one but have an overcharge. Once you see them channel overcharge, have all melee and nearby ranged/healers run a good distance back, cause he will shortly follow it up with a high-damage arcane explosion. Have one tank for each robot. ((This kind of Robot is the one in any pulls that have two robots))
I don't know how many robot pulls there are, but they are all generally the same.
Proceed through this hall until you get to VR's room.
VR is at the center of a room with about 5 pulls in it. Each pull has some demon mobs, one or two humanoids, and either one or two robots. If there are two robots, they are explosion robots, if there is one then it is a knock back robot. Pull the patroling pull first, and banish + sheep any demons and humanoids (They all can be). Kill the robot first and then kill the others in any order you like. None of the demons or humanoids are particularly hard so I won't really describe what they do
*Heal Tanks and Melee
*GG Free T5 Shoulder's
Void Reaver
www.youtube.com/watch?v=qCcMgPPo_bk
mobs leading up to VR
The first few pulls are humanoid pulls, and of these pulls all mobs but the 'vindicator' type mobs can and should be sheeped. Have one tank for each vindicator, and these pulls are rather easy. Might want to keep vindicators away from sheeps as they tend to melee-break them. They also heal but it is for an incredibly insignificant amount and thus can be ignored. Kill them, and then kill each add one at a time, they all do special things, but aside from the occasional Whirlwinder they are nothing to worry about.
Then you have the patroling captain-esque humanoid and a couple squires. Have one tank on each squire and one on the main guy, and just dps them down one at a time. I believe they all WW for a bit of damage, nothing much though.
After those guys, you get up to Al'ar's room. There are a couple big pulls in this room that look a lot like the pulls in Botanica (Flying dragon-wrymling thingies). Pull them back into the hallway and kill them in any particular order you feel. Have all tanks pick up a couple birds, they don't hit too hard. They do however knock back, and this is why you take them into the hallway and tank them with your back to the wall. The knock backs are actually pretty fun.
From Al'ar's room you should proceed up the left ramp towards VR.
There you have bigger single pull dragonhawk guys (big versions of the guys you just killed). The only 'special' things these guys do is they charge the furthest person from them in a certain range. I don't know the exact range, but just have an off-tank stand furthest away, but not too far away. They seem to one or two shot low-hp clothies, but aren't hard at all and thus a few losses don't really matter. The OT should be able to get the feel for it after the first one.
Once you go into the left doorway from Al'ar's room you find robots.
The first kind of robot will do this thing called undercharge (or something like that) and knock people back, so have the tank stand against a wall and just dps them down. I think they hit pretty hard, but not entirely sure. ((This kind of Robot is generally a single pull))
The next kind of robot pull has two robots that hit similarly to the previous one but have an overcharge. Once you see them channel overcharge, have all melee and nearby ranged/healers run a good distance back, cause he will shortly follow it up with a high-damage arcane explosion. Have one tank for each robot. ((This kind of Robot is the one in any pulls that have two robots))
I don't know how many robot pulls there are, but they are all generally the same.
Proceed through this hall until you get to VR's room.
VR is at the center of a room with about 5 pulls in it. Each pull has some demon mobs, one or two humanoids, and either one or two robots. If there are two robots, they are explosion robots, if there is one then it is a knock back robot. Pull the patroling pull first, and banish + sheep any demons and humanoids (They all can be). Kill the robot first and then kill the others in any order you like. None of the demons or humanoids are particularly hard so I won't really describe what they do